Posts Tagged ‘Ascendant Kingdoms’

War of Shadows: The Battle to Rebuild a Shattered Kingdom

In ICE FORGED (US | UK | AUS) and REIGN OF ASH (US | UK | AUS), Blaine McFadden is sent into exile in an arctic prison colony for murdering the man who dishonored his sister. When a war destroys mankind’s ability to control magic and bend it to their will, out-of-control wild magic brings deadly storms, monsters pulled through rifts from other realms and a madness that drives its victims to violence. Blaine discovers that he might just be the only one who can put things right.

In WAR OF SHADOWS, Blaine and his convict friends discover that plenty of people are trying to kill them. Blaine’s attempts to fully restore the magic affect the new status quo. With the king and nobility gone, there’s a power vacuum, and some ruthless players have decided to fill that gap themselves. As warring factions fight over territory in the kingdom of Donderath, Blaine emerges as a warlord trying to restore the rule of law, amid betrayal, intrigue and opponents who will go to any length to see him dead.

I’m not nice to my characters. It’s true. Blaine’s had a rum go of it. Raised by an abusive father, forced to make a choice no one should have to make in order to save his sister and younger brother, condemned by the king and exiled to the edge of the world—it hasn’t been a good seven years. Yet Blaine rises to the challenge, not because he covets power, but because he doesn’t want to live in the world as it is, and someone has to step up to make the difference.

Blaine doesn’t go looking to be a hero. In fact, when he kills his father, he fully expects to die for the crime to spare his sister and brother from further abuse. An act of ‘mercy’ commutes his sentence from hanging to exile, but the Velant prison colony is known for its inhumane, grueling conditions. But Blaine finds it within himself to adapt, and that ability to change lies at the heart of the series. Blaine and his convict friends, as well as the survivors back in Donderath, find strengths they never knew they had when confronted with challenges they never expected to face.

Blaine’s story is also about the power of ‘the family you make.’ In the brutal environment of Velant, and then later as colonists in the harsh environs of Edgeland, Blaine survives because of the ‘family’ of loyal friends who band together to protect each other. Back in Donderath, his ‘found’ family combines with what remains of his blood family, and several key people are added to the group. Blaine’s companion’s skills, courage and loyalty make the difference for his survival and for having a chance to fix the magic and set things right.

I’m also having fun looking at how a kingdom reacts in the face of overwhelming disaster, destruction of both economic and governmental infrastructure and continued instability. That ‘perfect storm’ combination affects everything from food production to religious identity to social cohesion, turning everything that people thought they knew upside-down. It’s a crucible from which everyone emerges changed—if they emerge at all. And whatever solution is found, one thing is certain: nothing will ever be the same as it was before the disaster.

Depending on your view, that’s either a terrifying statement or the glimpse of hope at the end of the storm.

War of Shadows isn’t the end to Blaine’s story. I’m working on Book 4, SHADOW AND FLAME, right now. So there is more to come. Because surviving is just the beginning of the journey.

My Days of the Dead blog tour runs through October 31 with never-before-seen cover art, brand new excerpts from upcoming books and recent short stories, interviews, guest blog posts, giveaways and more! Plus, I’ll be including extra excerpt links for stories and books by author friends of mine.  You’ve got to visit the participating sites to get the goodies, just like Trick or Treat! Details here: www. AscendantKingdoms.com.

Trick or Treat: Enjoy an excerpt from Ice Forged, and a bonus excerpt from Reign of Ash.

The Politics of Chaos

Nature abhors a vacuum—nowhere more so than in politics. Remove a dictator, and a hundred evil wanna-be despots arise in his stead. Depose a king, and the nobles squabble among themselves. Take down a tyrant, and the underlings kill each other off until only one remains.

In my first Ascendant Kingdoms novel, ICE FORGED (US | UK | AUS), the war between Donderath and neighboring Meroven got out of hand after years of ground assaults, leading to devastating strikes and counter-strikes by the mages on both sides. The strikes were intended to kill the king and the families of the nobility, which they did. But the strikes also severed the bond that enabled mortals to control magic, making it a wild force of nature. The civilizations of Donderath and Meroven, which had depended upon magic, collapse.  Leaderless, with the magic gone and the infrastructure in ruins, Donderath and Meroven descend into chaos.

Unfortunately, anarchy has its advocates.

One of the aspects that intrigues me with the Ascendant Kingdoms books is the tension between order and chaos.  On the plus side, chaos can permit natural talent to rise, unencumbered by inherited position, social convention or historical precedent. More often, this means that might makes right, the strong oppress the weak and justice fails.

Among those who see opportunity in chaos and anarchy are men who have styled themselves as warlords, mustering Donderath’s defeated returning soldiers to their ranks and gathering the displaced farmers and tradesmen who have nowhere else to go. Bandit gangs and highwaymen prowl the byways and the city streets now that the king’s guards are no longer to be feared. The talishte—vampires—are split between those who see an opportunity to take the power for themselves as the strongest predators and subjugate mortals, and those who prefer the rule of law. Mages also split between those who desire to use their power to rule over the non-mages by magical force, and those who prefer to work in service to governing powers.

Between the warring factions are the farmers, tradespeople, soldiers and townsfolk whose entire existence was upended by the war and the Cataclysm that resulted from the mage strikes. Unlike the court mages and the battle wizards who worked magic on a grand scale, the common people relied on small magic to make their lives easier in hundreds of ways. Before the Great Fire, magic kept milk from souring and healed sick children and lamed horses. Magic shored up wobbly walls and kept fences together and kept the river from flooding its banks. The Great Fire burned their towns and destroyed their leadership. They lost their livelihoods and crops to fire and flood, along with losing their livestock to illness and their sons to the war. Some try to make the best of it and get on with their lives. Others choose sides, pledging themselves to the service of one of the new warlords.

Blaine McFadden was willing to be stripped of his lands and title to save his sister from dishonor, and the murder he committed resulted in his exile. When he discovers that he is the only living Lord of the Blood and returns to restore the magic, he finds that creating some degree of order is necessary to enable the lands to rebuild. The title he never coveted is now his, along with the responsibilities. And it is increasingly clear that he’s going to have to win a new title—that of ‘warlord’—in order to live long enough to accomplish his goal and protect everything he holds dear.

REIGN OF ASH (US | UK | AUS), book two of the Ascendant Kingdom Saga, releases today! Read an excerpt now or start from the beginning with ICE FORGED.