Brian Ruckley, author of THE FREE – a rip-roaring tale of action and adventure – talks about magic systems, and why they’re completely unnecessary. Except when they’re not.
While I was doing the interview I did here the other day about my new book THE FREE, I left out a heap of stuff. Because you always have to leave stuff out, right? But there were a couple of topics I’d like to have kicked around a bit more, and here’s one of them: magic systems.
Role-playing games have to have their magic systematised to some degree – defined, constrained, structured, all that – because otherwise the whole thing would get messy fast. But what’s the deal with magic systems in fantasy novels?
The fantasies I loved as a kid did not, as best I can recall, generally define what magic was or how it worked in any detail. In most of those books, magic was an immanent property of the world, or of individuals, or objects. It was just there, inherent in certain people or places or things. A capacity for change that was kind of unspecified, and with inner workings that remained entirely invisible.
Which, I tend to think, is the natural state of magic in fantasy novels. Why would we want to have this stuff explained and circumscribed? The ‘magic’ of magic is in its numinous quality. We don’t need to know the mechanics of it all. That’s not really the sort of awe-inspiring otherliness and wonder we’re after in fantasy. It’s engaging the wrong bit of our brain. Look what happened when Mr. Lucas tried to escape the clutches of fantasy by midi-chlorianising the Force. He gently systematized his magic, and much wailing and gnashing of teeth ensued.
So, naturally, having said all that, I’ve got a bit of a magic system in THE FREE. As you’d expect, I have reasons (excuses?) – aside from the basic one that I’ve got a brain that tends to see, and look for, systems and processes in the world around me generally.
First up, there’s the notion of having your approach to magic fit with the tone of a book. With THE FREE, I was shooting for a fairly hi-octane adventure vibe, with grounded characters making tough choices in psychologically plausible ways. It just felt consistent to have some structure to the magic that both reader and character could grasp and – to some extent – anticipate.
Of course, I decided I could have my cake and eat it too, because I didn’t want to lose the element of surprise and wonder and pyrotechnics that magic can bring. Thus, those who use magic in THE FREE (I call them Clevers) are theoretically capable of doing almost anything. Everything – physical and non-physical, every single aspect of the world – can become a part of magic, and that makes it both immensely powerful and almost infinitely varied. So although there is a sort of rationale for what’s happening and why, it’s not a prescriptive, circumscribing one.
Second up, there’s magic as an engine of plot, story, character. I figured that if I was going to have a magic system, it might as well help me as a writer, so I tried to come up with one that by its nature embodies some tension and conflict and climax. (more…)